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AI Insights · Timothy · April 2024

Top 5 Boxing Games Soar in Australia Q1 2024

Sensor Tower's analysis reveals the Q1 2024 performance of Australia's favorite boxing games on a unified platform. Insights show download and user engagement trends for the leading titles.

Top 5 Boxing Games Soar in Australia Q1 2024

In the first quarter of 2024, boxing game enthusiasts in Australia were actively engaged across several popular titles on the unified iOS and Android platforms. Sensor Tower provides a detailed look into how these games performed during this period.

MMA Manager 2: Ultimate Fight by Prey Studios saw a notable rise in revenue, reaching a peak of approximately $1.6M in late February, before declining to around $590K by the end of March. Downloads spiked in late January with nearly 2.4M, but gradually decreased to 557K. Weekly active users mirrored this trend, peaking at approximately 2.8M and ending the quarter with 1.8M.

GOODROID,Inc.'s Arm Wrestling Master from Japan showed no revenue but demonstrated strong downloads and active user figures. Downloads reached their highest at the end of March with over 1.6M, while weekly active users increased throughout the quarter, ending with a high of 4.8M.

Vivid Games S.A.'s Real Boxing 2 from Poland generated revenue with a mid-quarter peak of $776K, and despite a dip, ended on a high note with $695K. Downloads saw a steady increase throughout the quarter, concluding with over 1.2M, while weekly active users started at 5.6M and finished with 5.8M.

EA SPORTS™ UFC® 2 by US-based Electronic Arts displayed a diverse revenue pattern, surging to $356K in mid-March. Downloads remained relatively stable, with a slight peak of 1.1M at the quarter's end. Weekly active users started at 7.6M and concluded at 7.5M.

Lastly, Azur Interactive Games Limited's I, The One - Fighting Games from the United Kingdom saw revenue peaks at the beginning and end of the quarter, reaching $132K in early March. Downloads had a significant increase to over 1.8M in the same week, while weekly active users rose to a quarter-high of 5.6M in early March before stabilizing at 5M.

For a more in-depth analysis and insights on the performance of these boxing games and others in the market, Sensor Tower's comprehensive data platform offers a wealth of information.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024